Weitcher 33 What Was This About Again
The Witcher 3: Wild Hunt | |
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Developer(southward) | CD Projekt Red |
Publisher(south) | CD Projekt |
Director(south) |
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Producer(s) |
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Artist(s) | Marian Chomiak |
Author(s) | Marcin Blacha |
Composer(southward) |
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Series | The Witcher |
Engine | REDengine 3 |
Platform(s) |
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Release |
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Genre(s) | Action role-playing |
Way(s) | Single-player |
The Witcher 3: Wild Hunt [a] is an activeness role-playing game developed by Polish developer CD Projekt Red, and first published in 2015. Information technology is the sequel to the 2011 game The Witcher ii: Assassins of Kings and the tertiary and final main game in The Witcher video game series, played in an open up world with a third-person perspective. The games are based on The Witcher series of fantasy novels written by Andrzej Sapkowski.
The game takes place in a fictional fantasy earth based on Slavic mythology. Players control Geralt of Rivia, a monster slayer for rent known equally a Witcher, and search for his adopted daughter, who is on the run from the otherworldly Wild Hunt. Players battle the game's many dangers with weapons and magic, interact with non-role player characters, and complete quests to larn experience points and gold, which are used to increase Geralt's abilities and buy equipment. The game's story has three possible endings, determined by the role player'southward choices at primal points in the narrative.
Development began in 2011 and lasted for three and a half years. Fundamental and Northern European cultures formed the footing of the game'due south globe. REDengine iii enabled the developer to create a complex story without compromising the game's open earth. The music was primarily composed by Marcin Przybyłowicz and performed past the Brandenburg State Orchestra.
The Witcher 3: Wild Hunt was released for Microsoft Windows, PlayStation 4, and Xbox One in May 2015, with a Nintendo Switch version released in October 2019, and PlayStation 5 and Xbox Series 10/S versions planned for release in 2022. The game received critical acclaim, with praise for its gameplay, narrative, world design, combat, and visuals, although it received small-scale criticism due to technical issues. It received numerous game of the year awards and has been cited equally ane of the best video games ever made. Ii expansions were as well released to critical acclaim: Hearts of Stone and Claret and Wine. A Game of the Year edition was released in August 2016, with the base game, expansions and all downloadable content. The game shipped over 30 million copies, making it one of the best selling video games of all time.
Gameplay [edit]
Gameplay screenshot of Geralt using the Igni sign against an enemy
The Witcher 3: Wild Hunt is an activeness function-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher.[1] Geralt walks, runs, rolls and dodges, and (for the outset time in the series) jumps, climbs and swims.[2] [3] He has a diversity of weapons, including bombs, a crossbow and two swords (i steel and one argent).[4] The steel sword is used primarily to kill humans while the silver sword is more constructive against creatures and monsters.[5] Players tin can draw out, switch and sheathe their swords at will. In that location are two modes of melee attack; light attacks are fast simply weak, and heavy attacks are slow simply strong.[6] Players tin block and counter enemy attacks with their swords.[4] Swords have express endurance and require regular repair.[7] In add-on to physical attacks, Geralt has v magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen.[8] Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield.[ix] The signs use stamina, and cannot exist used indefinitely.[x] Players can use mutagens to increase Geralt'southward magic ability. Geralt loses health when attacked by enemies, although wearing armour can aid reduce wellness loss. Health is restored with meditation or consumables, such every bit nutrient and potions.[iv] Players occasionally command Ciri, Geralt's adoptive daughter who can teleport curt distances.[11]
The game has responsive, avant-garde artificial intelligence (AI) and dynamic environments. The day-dark bicycle influences some monsters; a werewolf becomes powerful during the night of a full moon.[12] Players can learn nigh their enemies and prepare for combat by reading the in-game bestiary.[xiii] When they kill an enemy, they tin can loot its corpse for valuables.[13] Geralt's witcher sense enables players to find objects of involvement, including items that can exist collected or scavenged.[14] Items are stored in the inventory, which can be expanded past purchasing upgrades.[thirteen] Players can sell items to vendors[fifteen] or employ them to craft potions and bombs.[xvi] [17] They can visit blacksmiths to craft new weapons and armorers to craft new armour with what they accept gathered.[18] The price of an item and the price of crafting it depend on a region's local economic system.[3] Players earn experience points by completing missions.[3] When a player earns enough feel, Geralt'southward level increases and the player receives ability points.[19] These points may be used on four skill copse: gainsay, signs, alchemy and general. Combat upgrades heighten Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to apply magic more efficiently, and alchemy upgrades better crafting abilities. General upgrades have a variety of functions, from raising Geralt'south vitality to increasing crossbow damage.[10]
The game focuses on narrative, and has a dialogue tree which allows players to cull how to respond to non-player characters. Geralt must make decisions which change the state of the earth and lead to 36 possible endings, affecting the lives of in-game characters.[20] He can have a romantic relationship with some of the game's female characters by completing certain quests.[21] In addition to the main quests, books offer more information on the game's globe.[thirteen] Players can brainstorm side quests after visiting a town's noticeboard.[13] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[22] and Treasure Hunt quests, which advantage players with pinnacle-tier weapons or armour.[13] The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a gunkhole. Roach, his horse, may be summoned at will.[23] Players can impale enemies with their sword while riding Roach,[24] but an enemy presence may affright the equus caballus and unseat Geralt.[13] Points of interest may be found on the map, and players receive feel points later completing mini-missions in these regions.[25] Players can discover Places of Power for boosted power points.[26] Other activities include horse racing, boxing and card playing;[27] [28] the card-playing mechanic was later expanded into a standalone game.[29]
Synopsis [edit]
Setting [edit]
The game is fix in the Continent, a fictional fantasy world based on Slavonic mythology.[30] [31] [32] Information technology is surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-be on the Continent, but not-humans are often persecuted for their differences. The Continent is caught up in a state of war between the empire of Nilfgaard[33]—led by Emperor Emhyr var Emreis (Charles Dance),[34] who invaded the Northern Kingdoms[33]—and Redania, ruled past King Radovid Five.[35] Several locations appear, including the free metropolis of Novigrad,[36] the Redanian city of Oxenfurt, the no homo'south land of Velen, the city of Vizima (former uppercase of the recently conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.[35] [37]
The principal character is the Witcher, Geralt of Rivia (Doug Cockle),[38] a monster hunter trained since childhood in combat, tracking, abracadabra and magic, and made stronger, faster and resistant to toxins by mutagens. He is aided by his lover, the powerful sorceress Yennefer of Vengerberg (Denise Gough),[38] his former love interest Triss Merigold (Jaimi Barbakoff),[38] the bard Dandelion (John Schwab), the dwarf warrior Zoltan Chivay (Alexander Morton),[39] [33] and Geralt'due south Witcher mentor Vesemir (William Roberts).[39] [35] Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter, Ciri (Jo Wyatt).[39] Ciri is a Source, born with innate (and potentially vast) magical abilities; subsequently the credible decease of her parents, she was trained every bit a witcher while Yennefer taught her magic.[33] Ciri disappeared years before to escape the Wild Hunt, a grouping of spectral warriors led past the King of the Wild Hunt: the elf Eredin, from a parallel dimension.[35]
Plot [edit]
Geralt and his mentor Vesemir get in at the town of White Orchard after receiving a letter from Geralt'due south long-lost lover Yennefer. After defeating a gryphon for the local Nilfgaardian garrison, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to discover Ciri, who is Emhyr's biological girl and Geralt's adopted daughter. Ciri is a Kid of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the ability to dispense time and space, and is being relentlessly stalked past the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.
In Velen, Geralt tracks Ciri to the fortress of the Bloody Baron, a warlord who recently took over the province. The Baron demands that Geralt detect his missing wife and girl in exchange for information about Ciri. Geralt learns that the Baron drove his ain family away with his drunken rages; while his daughter fled to Oxenfurt, his wife Anna became a servant of the Crones, iii malicious witches that watch over Velen. He also discovers that Ciri was briefly captured by the Crones, but escaped to the Baron'south stronghold before standing on to Novigrad.
At Novigrad, Geralt reunites with his former lover Triss Merigold, who has gone hugger-mugger to escape persecution past the Church of the Eternal Fire. He learns that Ciri and his old friend Dandelion ran afoul of Novigrad'due south powerful crime bosses while seeking to break a curse related to a mysterious phylactery. With the assistance of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported to Skellige to escape pursuit by guards.
Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion about where Ciri was terminal seen. They notice that Ciri visited the island of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a plain-featured creature Geralt previously saw living with the Encarmine Baron. Deducing that Uma was the victim of the curse Ciri tried to elevator in Novigrad, Geralt collects Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma's truthful identity: Avallac'h, Ciri's teacher and the elf seen with her on her travels. Avallac'h tells Geralt that he placed Ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt.
Geralt finds Ciri on the Island of Mists, and learns from her that Eredin, the leader of the Wild Chase, wants her Elder Blood powers to save his homeworld from a ending known as the White Frost. They render to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.
Realizing that the Hunt will never stop, Ciri and Geralt decide to fight Eredin at a fourth dimension and identify of their choosing. While Triss and Yennefer reform the Gild of Sorceresses to aid in the fight, Geralt recovers the Sunstone, an artifact that can communicate between worlds. Using the Sunstone, Avallac'h lures Eredin to Skellige, where Geralt defeats him in combat. As he dies, Eredin tells Geralt that Avallac'h has betrayed him, and plans to use Ciri's power for his ain ends.
As the White Frost begins to interlope on the Continent, Geralt and Yennefer pursue Avallac'h, simply detect Ciri alive and well. She tells Geralt that Avallac'h is not a traitor, and has simply ever intended to fight the White Frost. Thinking back on her human relationship with Geralt, Ciri finds the strength to finish the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and brand her own choices, she survives.
The player's choices can lead to several different endings. If Ciri survives afterwards defeating the White Frost and Geralt took her to run across her male parent, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri is killed in her confrontation with the White Frost, the story ends with Geralt retrieving her medallion from the last remaining Crone. The player'southward choices too determine whether Geralt ends up in a romantic human relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.
Evolution [edit]
Although the game was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011.[40] The company developed The Witcher three: Wild Chase with a self-funded budget of United states$81 million[b] over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. ane,500 people were involved in the production globally. While the game is based on Andrzej Sapkowski'south novels, it is not an official continuation of them and Sapkowski's interest with the game was limited to the creation of its in-game map.[44] [45] The game was localised in fifteen languages, with a full of 500 vocalization actors.[46] [47] [48] The game was scripted concurrently in Polish and English to convalesce difficulty in localisation.[49] According to Side (the visitor which handled voice casting and recording), the 450,000-discussion script had 950 speaking roles. The voices were recorded from tardily 2012 to early 2015.[fifty] CD Projekt Red wanted the game to exist complimentary of any digital rights management (DRM) due to the developer'south unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.[51]
The Witcher three: Wild Hunt was created with the REDengine 3, CD Projekt Crimson'south proprietary game engine designed for nonlinear function-playing video games set in open globe environments,[52] aided by the PlayStation 4 and Xbox One consoles and prepared for utilize in October 2014. The beginning play-through indicated to the developers that the open globe, despite its content and generation around the quests, seemed empty. Equally a solution, they added points of interest. The game had 5,000 bugs that Dec, which (with a launch date of February 2015) necessitated its postponement.[twoscore] [53] Like the previous 2 Witcher games, players are given a complex story with multiple choices and consequences. Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design.[54] The user interface was made more intuitive with filigree-based solutions. The photographic camera system was improved to use long shots for battles with multiple enemies and close-ups for more-intimate confrontations.[55] More animations were used for combat sequences than in The Witcher 2, with each lasting less than i second for quick succession.[56] Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon'southward Souls equally influences on Wild Hunt 's gainsay organisation,[57] [58] and level designer Miles Tost and senior surroundings creative person Jonas Mattsson cited The Legend of Zelda series and Red Expressionless Redemption as influencing the game's level designs and environments.[59]
Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew upward a system context diagram. To allocate prices, Steinke wrote a formula based on rate of impairment, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was institute to eliminate bugs from the organisation and reduce loading times.[60] Each character was given a unique personality to contrast the fetch-quest system typically used in video games. It was decided early on that the writing would be witty, with metaphors and unsaid meanings. Dialogue was limited to 15 lines, with occasional exceptions, to retain content originality. Player options were written every bit morally cryptic, reflecting real life and Andrzej Sapkowski'south original Witcher series. Alcoholism, abuse and sexuality, depicted as normal parts of the medieval earth, were incorporated into the story for actuality.[twoscore] [53] [49] Areas of the open up world were based on Poland, Amsterdam, and Scandinavia.[49] Objects were modelled past hand.[53]
Storylines such as Yennefer imprisoning Geralt on an island and Geralt'south covert recruitment to the Wild Chase were discarded to make the game smaller and avoid splitting it into ii parts. The carte game Gwent was preceded by other mini-game proposals, including a drinking game, pocketknife throwing, and ice skating.[40] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an accurate sound. Marcin Przybyłowicz was the game'south music director and composer, with additional music contributed by Polish folk ring Percival. According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach earlier learning that most of the grouping were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[61]
Release [edit]
The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox I the following year.[62] [63] [64] The release date was later delayed from the third quarter of 2022 to February 2015.[65] Later on missing its planned release date of 24 Feb,[66] [67] CD Projekt Scarlet confirmed in April that the game was released to manufacturing.[68] The Witcher 3: Wild Chase was released worldwide on xix May 2015.[66] Smoothen Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to gloat the launch.[40] It was distributed to retailers by Warner Bros. Interactive Entertainment in North America and Bandai Namco in Western Europe, Commonwealth of australia and New Zealand.[69] [70] In addition to the standard edition, players tin besides purchase the Collector's Edition, which includes the base game and items such every bit an artbook, a statue of Geralt fighting confronting a griffin, and a Witcher medallion.[71] At E3 2019, a port for the Nintendo Switch, The Witcher 3: Wild Hunt – Complete Edition, was announced.[72] It was adult in cooperation with Saber Interactive,[73] and was released on 15 October 2019.[74] The port features slight graphical downgrades to compensate for the Switch's less powerful hardware, but is otherwise identical to existing versions.[75]
CD Projekt Reddish co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric value proffer", and communication with fans. To reach the second, The Witcher three: Wild Hunt was marketed as "Skyrim in a Game of Thrones sauce".[76] The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought constructive.[76] The logo was re-designed to make it less obvious that The Witcher 3: Wild Chase was a sequel; the number 3 suggested a claw marker or mask to an audition unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt.[77]
Downloadable content and expansions [edit]
The programmer studied Witcher forums and websites such equally Reddit to predict what players more often than not desired from downloadable content (DLC). A collection of 16 free DLC was released, equally announced before release past the developers. They included cosmetic and additional gameplay content and the New Game Plus mode.[51] [78] CD Projekt Red announced two expansion packs: Hearts of Stone and Claret and Vino. Hearts of Stone was released on 13 October 2015,[79] and Blood and Wine on 31 May 2016.[eighty] Hearts of Stone follows Geralt as he contacts a mysterious entity known as the Man of Glass and an immortal human, Olgierd von Everec. The expansion was critically acclaimed, rated a 9/ten by IGN and GameSpot.[81] [82] The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to runway down a mysterious beast which is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Game Awards 2016.[83] A Game of the Year edition, with the base game, both expansions and all DLC, was released on xxx August 2016.[84]
Re-release [edit]
The publisher announced a re-release of the game planned for the ninth generation of video game consoles — the PlayStation v and Xbox Series X/Southward. The game will exist available as a free upgrade to existing owners on PlayStation 4 and Xbox One, or to purchase separately. It is expected to include faster loading times, ray tracing, and all previously released downloadable content.[85] In 2021, video game news site Kotaku reported that the game would include a modern produced by fans; Halk Hogan, creator of a mod that improves the game's textures, announced that the programmer had entered talks to include The Witcher iii HD Reworked in the release. CD Projekt Red confirmed to Kotaku that they had entered talks with mod creators, prompting discussion about why the company, which earned $300mil in 2020, sought out community assistance.[86] The release was scheduled to be released in the 2d half of 2021,[87] but was delayed and at present expected to release during the second quarter of 2022.[88] The game is beingness adult by Saber Interactive, the developers responsible for the game's Nintendo Switch port.[89] The company confirmed the re-release would feature downloadable content based on the TV series adaptation. The company'southward atomic number 82 quest designer stated that players "might be able to wear Geralt'southward armor inspired by the Netflix series".[ninety]
Reception [edit]
The Witcher 3: Wild Chase received "universal acclaim" for the PC, PlayStation 4, and Xbox Ane versions, and "generally favorable reviews" for the Switch version, according to review aggregator Metacritic.[91] [92] [93] [94]
Critics agreed that it was an ambitious action role-playing game which was grand in scale,[101] [103] [95] but marred by technical difficulties[104] [99] and a lack of innovation.[102] GameSpot and Eurogamer gave the game their highest rating.[98] [105] The Witcher 3: Wild Hunt has been considered one of the greatest video games of all fourth dimension.[106] [107] [108] [109] [110] [111] [112] [113] The game world received widespread praise from critics. Kimberly Wallace of Game Informer called information technology "immersive", and was impressed by its attention to particular.[96] Destructoid 's Chris Carter praised its size, which he plant enormous and would take players hours to explore.[95] Jonathon Leack, writing for Game Revolution, praised the game's effective utilize of its big globe. Leack wrote that every region had quests and activities for players to attempt, although he thought that much was filler which extended its length.[97] Tom Senior of GamesRadar praised the open world's variety, describing it every bit an "exciting realization of the Ronin fantasy".[99] GameTrailers' Daniel Bloodworth praised the game for encouraging exploration; many quests would only become available to players after they met non-playable characters in unlike parts of the globe.[100] Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its 24-hour interval-night cycle,[102] with Ingenito proverb that it highlighted the game world'southward authenticity.[101]
Its narrative received critical acclamation. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[95] Wallace praised the game'due south dialogue and its side-quests; each was like to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more graphic symbol to Geralt, and said that the romance options were a significant comeback over its predecessors. Yet, she was disappointed with the quality of the game's endings.[96] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Chase 's story had more characterisation for Geralt than the previous games. He welcomed the change, since it gave players emotional connections to the in-game characters.[98] Senior enjoyed the side-quests, calling them "a compilation of night fantasy brusque stories" which overshadowed the main quests.[99] Ingenito was disappointed with the primary story, saying that there was too much padding and too many slow quests.[101] PC Gamer 'south Shaun Prescott agreed, saying that the narrative would take felt rote if the side content was not engaging.[102] Van Ord, Wallace and Brett Phipps of VideoGamer.com praised the vocalisation acting,[104] [98] with Wallace calling it the series' best.[96] Arthur Gies from Polygon criticized that some of the female person characters are overly sexualized and that there are no people of color in the principal game.[103]
The game's combat had a generally-positive reception. Bloodworth found Geralt more mobile and active with the new climbing and swimming mechanic.[100] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its activity.[95] Wallace wrote that with a simplified alchemy system, a decent user interface and various difficulty settings the combat was more than accessible, although she disliked the disruptive weapon-degradation organisation and unrefined crossbow shooting mechanic.[96] Leack thought the organization lacked complication and criticised its lack of polish, acquired by the unreliable lock-on system, photographic camera issues and excessively-long combat animation.[97] Senior noted that some gameplay mechanics, such every bit rolling and dodging, were inconsistent and made the system feel unfair.[99] Ingenito praised the combat, describing its fluidity as a significant improvement over its predecessors.[101]
Other gameplay aspects received mixed reviews. Van Ord praised the game'southward customisation and upgrade system (which offered players a sense of progression), since it hardened equally the story unfolded.[98] Ingenito chosen its upgrade organization deep and flexible, since players accept considerable freedom when customising Geralt's skills.[101] Leack disliked the upgrade organization, calling it "unexciting".[97] Carter was disappointed with the Witcher Senses, finding information technology repetitive,[95] but Senior considered them superior to objective markers—the norm for office-playing games.[99] Prescott disliked the user interface for its clumsiness and tedium.[102] Senior found the Gwent carte du jour game an addictive minigame.[99]
The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder histrion progress.[95] According to Wallace, the game's load times were too long.[96] Leack noted that the game had a graphic downgrade, and the bodily game did not expect every bit good every bit the 2013 sit-in.[97] Senior, Phipps and Ingenito noted frame rate issues;[99] although Ingenito idea information technology did non bear on the gameplay,[101] Phipps chosen it a persistent problem which overshadowed many of the game'due south achievements.[104]
Sales [edit]
Before its release, over 1.5 million people pre-ordered the game.[114] The Witcher three: Wild Hunt debuted atop the UK software sales nautical chart in its outset week, when it earned 600 per centum more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the yr in the UK, breaking the record held past Battlefield Hardline.[115] It debuted atop the Japanese video-game sales charts, selling 67,385 copies in its first week.[116] Four 1000000 copies of the game were sold in its outset 2 weeks of release.[117]
Past June 2015, over 690,000 players had activated the game through GOG Galaxy.[118] [119] The game sold over half-dozen million copies in the adjacent six weeks,[48] and the studio made a profit of $63.3 1000000 in the outset half of 2015.[120] In March 2016, CD Projekt Red reported that the game had shipped nearly 10 one thousand thousand copies worldwide.[121] Past the end of 2017, the series as a whole had sold over 33 million.[122] [123] By June 2019, that number had risen to over twoscore million, with The Witcher 3: Wild Hunt accounting for over half of that figure.[124]
Following the release of the first flavour of Netflix' idiot box series The Witcher in December 2019, The Witcher 3: Wild Hunt had a 554% increment in sales that month compared to December 2018.[125] By Dec 2019, The Witcher iii: Wild Hunt had sold over 28 1000000 copies worldwide.[126] [127] And by Apr 2022 it had sold over xxx meg copies, while the series as a whole had sold over l million.[128]
Awards [edit]
The Witcher three: Wild Hunt received pre-release awards at E3 in 2013 and 2014. It was voted the best role-playing game at the IGN Best of E3 Awards in 2013 and 2014.[129] [130] Information technology won IGN's E3 People's Choice Award in 2013 and 2014, GameSpot's E3 People'due south Choice Laurels in 2014,[131] [132] and the Most Wanted Award at the 31st and 32nd Gilded Joystick Awards.[133] [134] It was the About Anticipated Game at the Game Awards 2022 in Las Vegas.[135] It received 260 game of the year awards and was the near awarded game of all time until 2021, when it was overtaken by The Last of Us Part II.[136] By August 2016, it had received over 800 awards.[137] On 2020, Gamesradar listed it equally the top game of the generation.[138]
Its accolades are from several events, including the Golden Joystick Awards,[139] The Game Awards,[140] D.I.C.Due east. Awards,[141] Game Developers Option Awards,[142] SXSW Gaming Awards[143] and the National Academy of Video Game Trade Reviewers (NAVGTR) awards.[144] The Witcher 3 was recognized as game of the yr by IGN,[145] GameSpot,[146] Game Informer[147] and other gaming publications.[148] [149] [150] The game received a Golden Joystick Honour for Best Storytelling, Best Visual Design and Best Gaming Moment,[151] and the Game Awards for All-time Function-Playing Game and Studio of the Year for CD Projekt Cerise.[152] It won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Accomplishment in Story at the D.I.C.Due east. Awards,[153] and won the Game of the Year and Best Technology awards at the 16th Almanac Game Developers Choice Awards.[154]
Appointment | Laurels | Category | Outcome | Ref. |
---|---|---|---|---|
2013 | 31st Golden Joystick Awards | Most Wanted | Won | [155] |
2014 | 32nd Golden Joystick Awards | Won | [156] | |
The Game Awards 2014 | Most Anticipated Game | Won | [157] | |
2015 | 33rd Golden Joystick Awards | Game of the Twelvemonth | Won | [158] |
Best Gaming Moment | Won | |||
Best Storytelling | Won | |||
Best Visual Design | Won | |||
The Game Awards 2015 | Game of the Twelvemonth | Won | [159] | |
Best RPG | Won | |||
Best Narrative | Nominated | [160] | ||
Best Score/Soundtrack | Nominated | |||
Best Performance | Nominated | |||
Best Art Direction | Nominated | |||
2016 | 68th Writers Guild of America Awards | Outstanding Achievement in Videogame Writing | Nominated | [161] |
19th Annual D.I.C.E. Awards | Game of the Year | Nominated | [162] | |
Part-Playing/Massively Multiplayer Game of the Year | Nominated | |||
Outstanding Achievement in Game Direction | Nominated | |||
Outstanding Accomplishment in Character | Nominated | |||
Outstanding Achievement in Original Music Composition | Nominated | |||
Outstanding Accomplishment in Story | Won | [162] | ||
Outstanding Technical Achievement | Won | |||
Outstanding Accomplishment in Game Design | Won | |||
16th Annual Game Developers Option Awards | Game of the Twelvemonth | Won | [163] | |
Best Technology | Won | |||
2016 SXSW Gaming Awards | Game of the Year | Won | [164] | |
Excellence in Gameplay | Nominated | |||
Excellence in Fine art | Nominated | |||
Excellence in Technical Accomplishment | Won | |||
Excellence in Visual Achievement | Won | |||
Excellence in Narrative | Won | |||
Excellence in Musical Score | Nominated | |||
Nigh Enduring Graphic symbol | Nominated | |||
twelfth British University Games Awards | Creative Achievement | Nominated | [165] | |
Sound Achievement | Nominated | |||
Best Game | Nominated | |||
Game Design | Nominated | |||
Performer | Nominated | |||
Persistent Game | Nominated | |||
Story | Nominated |
Notes [edit]
- ^ Polish: Wiedźmin three: Dziki Gon
- ^ Reports conflict on the exact effigy. The total was estimated at $67–81 one thousand thousand, with $12.2–32.4 1000000 for production and an additional $25–35 meg for marketing.[41] [42] [43]
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External links [edit]
- Official website
- The Witcher 3: Wild Hunt at MobyGames
Source: https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt
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