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Game Over Press the Screen to Start Again

"Due to an obvious lack of common sense, you have stepped off the edge, lost your magnetic grip of the ship, and take drifted to your decease."

These are games that can exist lost on the very showtime turn or two, or very before long after you begin a level. Perhaps fifty-fifty before the game even starts.

This tin be deliberate through a Kaizo Trap, Schmuck Bait like a suicidal dialogue pick or Press 10 to Die, or an "Impossible" difficulty level; and may or may non result in a Non Standard Game Over. It tin can likewise be adventitious, due to a Game-Breaking Bug, bad starting positions in Randomly Generated Levels, or simply taking an activity that the designers never deemed for.

Note that it'south always possible for extremely contrived stupidity to upshot in a Game Over - mundane cases like failing to properly jump or steer your vehicle around elementary obstacles don't cut it. In the aforementioned vein, unwinnable user-created content isn't worth mentioning unless the deaths are funny or interesting.


Examples:

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    Board Games

  • In Chess, the Fool's mate ends the game in 2 moves, the Scholar's mate in four. Whereas a scholar's mate actually happens at low-level play with some caste of regularity, you'd accept to be trying to suffer a fool's mate.
    • Mato Jelic has a video on the shortest possible chess games, including a three-movement suicide mate: 1 e4 e5; 2 Qh5 Ke7??; 3 Qxe5# 1-0.
    • Similarly, Makruk has 1 Nd2 Ne7; 2 Ne4 Nd7??; 3 Nxd6# one-0.
    • And Xiangqi has 1 Cbe3 Che7 2 Ch5 Cb4??; 3 Cxe6+! Cxe4??; 4 Ce5# 1-0
  • The Lord of the Rings edition of Risk contains an Instant-Win Condition for the histrion(s) on Sauron's side: capturing the band. Every turn the band moves along a predetermined path towards Mount Doom, but every fourth dimension it crosses into a territory controlled by evil forces, the bad guys have a chance to find it. This tin can happen before some players even take a turn.
  • Pandemic can be lost on the first player plow with a combination of bad luck: the starting iii-cube cities beingness side by side to each other, nearly of the starting cities sharing their colour, and a first-turn Epidemic depict. The starting cities outbreak into each other, and you lot run out of disease cubes before the second player even gets a plough.

    Card Games

  • The aptly-named "Brutal" (a solitaire game on the Microsoft Entertainment Pack for Windows 3.0) tin can have you lose earlier you can even make a single motility. It doesn't help that you lot can simply movement cards betwixt tableaux or foundations that are the same suit and 1 rank higher or lower.
  • Early Magic: The Gathering sets included Game-Breaker cards that can allow you win the game on your beginning turn. (There's even a specific combination of cards that, if your opponent went first, lets y'all win the game before your get-go turn.) Most tournaments do not allow players to apply those cards, and those that do restrict them to i copy per deck. In that location are other examples that allow you to kill yourself on the first turn or two, such as dumping Phage the Untouchable note I of her abilities makes you lose the game if she enters the battlefield without being cast from your hand. into your graveyard and reanimating her.
  • There is an unabridged class of tournament deck type in the Pokémon Trading Card Game known every bit a "donk" deck, featuring a Pokémon able to get rid of an opponent's Pokémon on the commencement plough but with conditions needed to use information technology. Donk decks are centralized entirely on 1) getting that Pokémon into play on the get-go turn and 2) fulfilling all of the conditions on the commencement turn. If the opponent draws only ane Pokémon to use that will be knocked out from that set on, information technology becomes this trope as, with no more Pokémon to utilise, the match is over after just one turn per thespian at nigh. A simple example is Shiftry from the Next Destinies set, whose "Giant Fan" acquired a 50% hazard to remove an opponent'south Pokémon out of play. Unlike other CCG examples, very few donk cards accept ever been banned, annotation That Shiftry is the only such instance out of many the rulemakers seem to actually encourage their use in tournaments, with more cards in this vein existence released every now and then.
  • Combinations that cause this, known as "First Turn Kills" or FTKs for short, announced in Yu-Gi-Oh! on a regular basis. Luckily, however, any consequent examples get banned on the next banlist. It is actually possible for the game to end before either thespian has taken a plough: if all 5 cards in one player'due south opening manus are the five pieces of Exodia, they win outright before the get-go turn starts, notably Exodia is amid the very very few instant win furnishings that tin can crusade an FTK (as opposed to very difficult combos after in the game) through this show of cool luck as Exodia'south instant win activates from the hand the moment all five pieces are nowadays, bypassing anything else in the game. In that location'due south also an infinitesimal chance that both players go this hand, resulting in the game ending in a draw.
  • In a Russian menu game Preferans, there'southward a very rare Instant-Win Condition: if a role player gets aces, kings and queens of all four suits in their manus at the beginning of the round, they immediately win the game (the probability of such hand occurring without cheating is roughly 1 in 226 million). Since the dealer usually doesn't participate in the round themselves, it's Printing Start to Game Over both for the dealer and the remaining players.

    Video Games

  • Action 52 had 1 — in StarEvil (a vertically scrolling shoot-em-up), there's a Mortiferous Wall at the very get-go of the game. Not dodging it might seem perverse — except it's and then close to the commencement that y'all literally accept less than ane second from exiting the title screen to dodge it. The game as well has Hambo'south Adventure, which has randomly generating enemies and only one life. So it'due south possible for an enemy to generate right past Hambo, resulting in a game over in less than a second. Additionally, several of the games crash the moment someone tries to open them, playing this trope about as literal every bit it gets.
  • AI Dungeon 2 is a... Weird case of this trope. The player graphic symbol can very much potentially die before the histrion fifty-fifty inputs a command... Yet rarely does decease ever actually cease the story information technology's generating.
  • Akalabeth, the spiritual precursor to the Ultima I series of games, begins with your principal grapheme in a full general store and enough gilded to equip him. If you decide not to purchase whatsoever food - which is necessary for all movement in the game - your character drops dead from starvation instantly equally soon as you leave.
  • You tin dice in the starting time screen of Alwa's Awakening by choosing to jump in the h2o to the left instead of entering the tower on the right.
  • Unsurprisingly Ancient Domains of Mystery, which already has Everything Trying to Kill You. Through a combination of poor grapheme pattern, bad luck and starting on a Mon, it is actually possible to enter the game with 0HP and die without taking a single turn.
  • The dark colors of Another World'south first screen, in which the protagonist of a sudden appears in a body of water inhabited by an unseen, tentacled monster, does not brand it at all clear that the all-time option of action is to immediately swim upward to condom. (In fact, it doesn't make it clear that the opening cutscene has ended.) If you don't motion quickly enough, you lot'll be killed within the beginning five seconds of game play. Succeeding in that, if y'all don't leave the 2nd screen immediately, the monster will reach up and snatch you dorsum down, killing you lot anyway.
  • In Arcade Spirits, yous tin cull to delete your babyhood friend Juniper's life coach app from your phone and make up one's mind to discover a "safe" chore for yourself instead of going to work at the titular arcade. Doing then gets yous an achievement and a sarcastic image for your trouble.
  • In Astalon: Tears of the Earth, if you lot take Algus through the entrance of the cave instead of heading to the right, yous'll go a quick Not-Standard Game Over where he grows old and dies of regret from abandoning his friends.
  • In the outset Baldur's Gate, creating a mage character with 2 or 3 Constitution prevents yous from progressing past the start major plot event. Your character is scripted to take a certain amount of impairment, and with such a depression Con stat, you lot don't accept plenty HP to survive it.
  • It's more than a case of the developers beingness sadists, only in the arcade game Baraduke Ii, you tin become a game over well-nigh immediately, since you start with i life and one hit kills you. One-Striking-Indicate Wonder taken to extremes.
  • Subverted in Bastion. If you autumn off the path in the opening level the Lemony Narrator volition say "...and then he savage to his expiry... only foolin'" before The Child lands nearby.
  • In Beneath a Steel Sky you can die with the very showtime click. Walking downward the stairs volition get you lot shot.
  • Border Down has a unique have on the Video-Game Lives system. At the beginning of the game, you tin choose 1 of three "Borders": Green, Yellow, Red. Getting hit on Greenish demotes you lot to Yellow, getting hitting on Yellow demotes you lot to Red, and getting hitting on Red is a Game Over. Additionally, the lower your border, the higher the difficulty. Which ways it'southward entirely possible for someone to cull Scarlet border at the beginning of the game and, either through deliberate action or getting overwhelmed, get striking by one of the first enemies, causing a game over in tape time. In the arcade version, this amounts to throwing away money for zero.
  • When going through the Justified Tutorial for Call of Duty: Mod Warfare 2, you can end the game right abroad by just shooting any of your instructors in the face mid-training, earning you an instant game over. And, in the 2020 remaster, you lot earn an achievement praising you for your "Precognitive Paranoia" if you shoot General Shepherd specifically.
  • Culture allows y'all to lose immediately subsequently starting a new game, by choosing to "disband" (destroy) your starting settler unit.
    • Alternatively, yous might exist so unlucky to commencement near a hamlet... which spawns full stacks of barbarians when you enter it.
  • In The Colony, the first thing you need to do is turn on the lights on your crash-landed ship. The light switch is one of two identical unmarked buttons on a console. What does the other push button do? Blows up the planet.
  • In the very last mission of Command & Conquer: Renegade, the enemies that spawn in the Temple of Nod's first chamber will kill yous in a matter of seconds if you lot don't immediately run for encompass the moment the mission begins.
  • The protagonist of The Consuming Shadow has to resist shooting themselves at several points every bit part of his Sanity Slippage... or you can but have him kill himself on the title screen.
  • In Crash Bandicoot 2: Cortex Strikes Back, at that place's the "intro" level you can play in if yous don't skip the intro cutscene. It has pits and enemies; it means that it's possible for you to go a Game Over before the game proper even starts.
  • In Crypt Of The Necrodancer, if yous unlock the Diamond Dealer, obtain enough diamonds in a single-zone run to buy a weapon from him, and so commencement some other unmarried-zone run every bit a weapon-restricted character such every bit Melody, Pigeon, or Aria, y'all will immediately die of "Cowardice". You can also dice very quickly as Aria or Coda since they dice as soon every bit you miss a trounce, so you can just press a button and die on the adjacent beat out, or quickly press a push button twice to move off beat (Aria has a potion, and so this might be a bit slower for her).
  • In Curses, you are tasked to find a tourist map in the attic in preparation for your family unit'south trip to Paris. You lot can lose the game on the kickoff turn by exiting the attic.

    Yes, probably just equally well to give up looking, and sky knows there's plenty packing to practise, what with the residuum of the family in uproar. Oh well.

    *** You lot have missed the point entirely ***

  • Darkest Dungeon is Nintendo Difficult every bit information technology is, simply if you turn off the torch (which many with a basic grip on the mechanics might exercise to increase the loot obtained) in the tutorial the get-go fight of the unabridged game has a chance (which isn't even that low in Stygian Style) to be replaced past the Shambler. Needless to say, having 2 unexperienced and unequipped party fellow member at that time makes the fight (which you can't run away from) unwinnable. The game even acknowledges this by mentioning retreat isn't an option in the tutorial in a popup that just shows the first time ane of your heroes dies. The devs were ready for the player to political party wipe in the tutorial mission.
  • The Dark Souls series:
    • Possible in Night Souls. The very first existent enemy you're introduced to is a Wake-Upwards Call Boss, and your character starts unarmed. Trying to fight the boss bare-handed will likely issue in a very prompt death, forcing you to run away and return subsequently with better equipment. Although... It is possible to beat out this boss on the first encounter, either by returning in New Game+, taking the Black Firebombs at character cosmos and using them, or just Cherry Borer the boss to death with your bare fists.
    • In Nighttime Souls II:
      • Taking the incorrect path at the very beginning of the game will pb you lot to a tough mini-boss type of enemy before y'all have even gone through character cosmos, significant you're still a Featureless Protagonist wearing rags with no way to assail but their bare fists.
      • Or simply not going in a direct line at the very showtime, which leads yous to existence mauled by roughly 15 wolves. This is Dark Souls.
    • Dark Souls Three continues the trend. Exploring off the beaten path in the Cemetery of Ash volition eventually lead you to Giant Crystal Cadger which is likely to destroy an unprepared character in a matter of seconds. Yes, remember those weak picayune guys who ever run away from you and give rare materials when killed? This is what they grow into...
  • The video game adaptation of Days of Thunder begins with your racecar in the pit lane. All one needs to practise is shift into reverse for instant disqualification.
  • In Doki Doki Literature Order!, the actor tin can enter the Characters binder and delete either Monika or Sayori before the game even begins. Doing so volition cause Sayori to Freak Out and delete everything, crashing the game.
  • In Disco Elysium, it is possible to build the Role player Graphic symbol in such a manner that he is a 1-Hitting-Point Wonder. I of the first tasks the player is faced with is getting the Player Grapheme's tie downwards from the motel room's loft ventilator. This tin can quite possibly result in said graphic symbol losing that i wellness point, resulting in him dying of a heart assail from the exertion.
  • The third Don't Escape game starts you in an airlock that'south about to open up to deep infinite, with the space adjust in a locked case next to y'all. If you permit yourself exist killed, you get the easiest ending (and an achievement), but it'south non the best solution as the rescue crew will have no idea what happened, spreading the contagion further. The other games permit you to skip straight to the catastrophe as soon as you beginning, resulting in maximum casualties.
  • In the Kongregate Game Don't Shit Your Pants, you commonly type in "play" to commencement the game. Just instead, y'all tin can blazon "shit" to immediately soil yourself. There's an achievement for that.
  • Pretty much everyone who tries Don't Shoot The Puppy for the first time is going to Shoot the Dog almost instantly. Then in that location'south level 12, where fifty-fifty the jaded who know perfectly well what the deal is will still likely trip up.
  • In the Doraemon Famicom RPG Giga Zombie no Gyakushū, the game starts with Doraemon request the Actor Graphic symbol to help him detect his crew. Refusing to help him ends the game with an paradigm of Doraemon tearfully walking away.
  • In Dragon'due south Lair, every room is basically Press X to Non Die, so 1'south demise can occur in a hurry — fifty-fifty if you exercise showtime out with iii lives.
  • Drawn to Life lets you choose to ignore Mari'south request for help in the beginning, ending the game right there.
  • Duke Nukem 3D'southward third level begins with Duke in an electric chair that will kill him in two seconds unless he moves out of the electricity beam.
  • In Dwarf Fortress, information technology is reportedly possible, if you're seriously unlucky, to have all your dwarfs exist thralled or otherwise rendered non-viable for a working fortress before y'all fifty-fifty unpause after embarking. In some particularly erstwhile versions, abysmal pits sometimes inexplicably spawned with a huge glob of magma hanging over them, and that magma could instantly impale your commence party. Nowadays, the typical example is embarking on a frozen lake/river, with the wagon conveying everything and everyone parked on the water ice; and since you usually arrive at the start of Spring and ice melting is instantaneous as soon as the temperature changes, it's perfectly possible for the ice to melt on the exact second of inflow.
  • Your first choice after creating your grapheme in The Elder Scrolls V: Skyrim is which of ii soldiers to follow to rubber after a dragon attack interrupts your execution. That dragon is the game's Big Bad, and he's there looking to take out the hero prophesied to defeat him (namely you) earlier they become a threat. Hesitate besides long, and he'll figure out which of the puny humans you are and start targeting you specifically. You're not just unarmed and unarmored, your hands are tied in forepart of you. Guess how long you're likely to last.
    • One joke mod takes this even further. Behold, "The Dragonborn Dies". No, the name is non misleading.
  • In Elite and its Fan Remake Oolite, beginning players must dock with space stations manually until they can afford to buy a docking computer for their ship. The grab is that all orbital space stations rotate, making said docking a pilus-raising experience at best the start fourth dimension it is attempted and causing a number of new pilots to turn into the station instead of flying into the docking bay. Engaging pirates before being upgraded with advanced weapons, armor, scanners, or fuel injectors too tends to atomic number 82 to disastrous results.
  • Eryi'south Action begins with Eryi inside of her house, having to dodge inexplicable falling washtubs on the way out or dice. Skillful thing this game offers infinite lives, because you lot will need them.
  • EZ2ON has a song called "Sudden Expiry", known for having elementary charts but deliberately stricter-than-usual timing windows and stricter lifebar. In its EZ2ON REBOOT : R incarnation, the Super Hard nautical chart in particular not only features a "Kool" timing window of only two milliseconds and the timing windows for the lower non-miss judgements similartly tightened, only annihilation beneath a Kool will have away 99% of the actor's lifebar, when in other songs it would take well-nigh 15 misses in a row for the player to neglect the song. Equally a outcome, the vast majority of attempts on "Sudden Death" SHD will cease after the player misses the first two notes. If you're lucky, three.
  • Fallout:
    • In Fallout: New Vegas, at the beginning of the game you tin can try to head directly due north to New Vegas from Goodsprings. Just ignore the signs and warnings from the townsfolk that the area is infested with deathclaws and cazadores and that you should stay away. You lot'll probably make information technology only fine. (Admittedly, this is actually pretty feasible if you've got a Stealth Male child and you hoof it.)
    • In Fallout four, take too long getting to the vault (or become the incorrect management) during the prologue, and you get nuked. Game over.
  • F.E.A.R.'south Interval iv starts with you under fire from all sides on the helipad, which tin can hateful death in two seconds on the Hard and Extreme difficulties. Worse, the Instant Action version has one of the starting mooks spawn with an instant-kill rocket launcher.
  • V Nights at Freddy'due south gives you a debug "Custom Night" mode for chirapsia all five nights and the bonus sixth dark; it lets yous set the difficulty of the four animatronics from 0 to 20. If yous set Freddy, Bonnie, Chica, and Foxy to "ane, 9, 8, 7" respectively, it won't load upwardly the level; information technology'll just wink Golden Freddy'due south Jump Scare on the screen and the application volition forcefulness-quit itself. This was implemented by a patch in social club to prevent rumor nigh this detail difficulty giving a non-existent truthful ending, preventing the role player from playing the Custom Dark in this setting.
    • If yous set the characters to 20/20/20/20, it's quite possible that Freddy will set on you lot just after y'all start the night.
    • Then there's Nightmarionne in Ultimate Custom Dark. His shtick is that he'll fade in and out of your function, and you take to motility the cursor abroad from him or he'll jumpscare y'all. If you're actually unlucky (or just playing 50/20 Way, he can spawn correct under your cursor at the beginning of the game. During beta testing, Scott lost to him in the first 2nd of gameplay.
  • The Genesis/Mega Drive port of Forgotten Worlds qualifies for this trope for an extremely bizarre reason: if the game is played with a half dozen-button controller instead of a three-push button one, trying to beginning the game will immediately bring the player to the Game Over screen. Why this happens in the first place is anyone'south guess.
  • In Friday Night Funkin', pressing the R key on the keyboard will upshot in Boyfriend getting blue-balled right then and at that place.
  • In adventure game Frontier: Elite Two, you can get a game over by crashing your ship the instant it takes off at the start of the game.
  • In FTL: Faster Than Light, it's possible to suffocate your entire crew by opening all of your transport's airlocks. In that location'south a special message for doing this during the tutorial.
    • In the Advanced Edition, it'south possible (though unlikely) while piloting one of the Stealth Cruisers (ships with cloaking and high dodge rating but no shields) to make your very showtime jump, and and then get your oxygen hacked by an enemy (sucking all the air out of your ship), or a drone fires a lucky shot and destroys your weapons (leaving yous defenseless) or engines (which tanks your dodge rating, the but fashion you can avoid enemy fire due to having no shields).
    • The Engi B cruiser has only 1 crewman to start with. The first jump point yous visit tin upshot in an event where you lose a crewmember. You don't get immunity from this if yous merely have that one crewman equally such, they will die and the game will terminate after ane spring.
  • In Grand Chase, 1 PVP map has a layout where, if you're unlucky plenty to be in a certain position, yous lose a life immediately after spawning. (Yous still have 4 lives, merely you're at a serious disadvantage.)
  • The video game accommodation of Grange Hill is an hazard game with the protagonist Gonch searching for his lost cassette thespian. Gonch doesn't want his mother to find out he lost it, so turning dorsum at the game's start towards his front end door is an instant game over.
  • In One-half-Life, equally soon every bit y'all exit of a railcar in the first, you lot tin hop over the railing and autumn directly into a Abysmal Pit, and that'southward before all hell breaks loose in Black Mesa.
    • You can also walk into the beam of the Anti-Mass Spectrometer earlier inserting the sample.
  • Player characters in Happy Wheels are so fragile they can sometimes die from accelerating also apace at the start of a level.
  • At the start of the Infocom text adventure version of The Hitchhiker's Guide to the Galaxy (1984), you'll dice after about your first xx moves if you don't get out of your house (which isn't exactly straightforward, either).
  • As the Game Grumps accidentally discovered, the Home Alone 2 video game can be lost instantly by just belongings the left arrow, causing Kevin to run directly into the concierge and be defenseless.
  • Both Iji and Hero Core have the impossible hidden difficulty "Reallyjoel'southward dad". The first simply overpowers enemies and locks a door, making it impossible to leave the first expanse. The 2d locks you lot in a room with every boss in the game (though with certain late-game upgrades, and free healing if you can kill a boss). The dominate room has been completed merely only on a tool-assisted run or by Reallyjoel's dad.
  • I Love Yous, Colonel Sanders!: Yous can get a Game Over just by choosing to sleep in at the very first dialogue choice.
  • If you lot somehow fail the first tutorial boxing in Infinity Blade, you unlock the Negative Bloodlines, an Easter Egg that apparently sends your point of view dorsum in fourth dimension. You even get an achievement for doing so.
  • I Wanna Be the Guy has ways to kill yous within 15 seconds of the game starting up, regardless of which path you get. I Wanna Be the Guy: Gaiden takes it a step farther by trying to kill you on the overworld map before you even get to the offset stage, and yep, overworld deaths are included in your decease count, meaning it'southward possible to accept at least thirty deaths as y'all enter the kickoff stage.
  • In Jak II: Renegade you can fall off the catwalk to your death in the first area within v seconds of taking command of Jak.
  • Likewise in Jak 3: Wastelander, where yous can leap off a platform you kickoff the game on into a Lava Pit.
  • Running the 1984 DOS platform game Janitor Joe on too-fast hardware or with the cycles too high in DOSBox volition cause the player'due south Oxygen Meter to run out in but a few seconds.
  • In Jet Set Willy 2, most first-time players inspect the toilet they start correct side by side to, and promptly notice themselves Down the Drain in an inescapable Death Trap.
  • At least one of the Kaizo Mario Earth hacks tries to kill Mario in the opening scene. This naturally started a tendency of Platform Hell Mario hacks doing besides. It's almost mandatory at this signal if you lot're making a Platform Hell hack to try to kill the player in the opening.
  • Karateka: At the beginning, get into a fighting stance, and then footstep backwards. You lot fall off the ledge backside you. Game over.
  • Keineged an nor: The very first room you enter has four means to die, i achieved by only waiting three seconds. And earlier that, there are two ways to die on the championship screen.
  • King's Field: The Ancient Metropolis: Walk forrard for almost v seconds from the start.
  • In Rex'south Quest I: Quest For The Crown, it's not unusual to dice by falling into the moat on the starting time screen because you tin't navigate the small, wooden bridge properly while adjusting to the controls.
  • Leather Goddesses of Phobos starts with the (temporary) Characterless Protagonist triggering a Potty Emergency past drinking too much beer. If you accept as well long in getting to the bath of the appropriate gender, the game volition stop on a Potty Failure.
  • The Legend of Zelda: Breath of the Wild makes it ridiculously easy for veteran players of the franchise to become killed on the Swell Plateau since previous games are much more linear. This includes taking fall harm from falling from the Sheikah belfry, accidentally wandering into enemy camps before picking up weapons, and freezing to expiry on Mount Hylia.
    • "Die%" is a speedrun category that'south exactly what it sounds like. The current world record is 59 seconds and involves clipping out of the Shrine of Resurrection, climbing up the nearby cliff, and jumping up to die.
  • Leisure Conform Larry 1: In the Land of the Lounge Lizards: Walk south on the road. Y'all become an instant pancake. Game over. Walk into the alleyway to the west, get beaten to death by a mugger. Game over.
  • In LIMBO, many players will be snapped up by the acquit trap which appears extremely quickly in the game and blends in with the grass.
    • The first take chances you get to dice is a very small, shallow ditch, that happens to take spikes in information technology. They await just like grass and the bottom of the screen is very dark.
  • The Magic Candle opens with Male monarch Rebnard offer you the quest around which the game revolves. If you decline, he expresses thwarting... and the game just bumps you back to the "choose a proper name" screen, because if you're not gonna quest, the king will merely have to ask someone else!
  • The Matrix: Path of Neo has before the first level if y'all pick the blue-pill, instead of the carmine-pill.
  • In Max Payne 3, if you don't immediately haul ass off the soccer field at the offset of Chapter three, you will be One Hit Killed by sniper fire. Earlier, the showtime chapter has enemies burn down on yous immediately after the more often than not-unskippable intro cutscene. If you're on Hardcore or Old School (no pauses for tutorial steps) and not paying shut attention, kiss your ass goodbye. The fourth chapter opens with a barroom quick draw duel.
  • MechWarrior Living Legends has several starting-tier BattleMechs capable of nuking themselves via Over Heating before fifty-fifty leaving the hangar. The Osiris, for example, has a variant that mounts two very hot particle projector cannons and a Jump Jet Pack; using both simultaneously will frequently effect in the 'Mech going flying up into the air while its arms melt off at the apex of the jump. In that location'southward also a host of - mostly agreeable - bugs similar pilots occasionally gibbing themselves past touching their battlemech's legs while trying to go in, or causing their Sparrowhawk Space Plane to explode by running into it.
  • Volt Kraken/Squid Adler's level in Mega Man X5 starts with an auto-scrolling jet bicycle segment with a hole so presently into the level, yous tin can fall into it before the "Set up" on the screen has even disappeared.
  • Megami Tensei:
    • In Digital Devil Saga, entering the Bonus Boss fight with the Demi-Fiend with whatsoever sort of immunities equipped on your characters will prompt him to utilise Gaea Rage for an unavoidable Total Party Kill, before yous even have your showtime plough.
    • Shin Megami Tensei V inverts the above instance with him as a DLC bonus fight, in which he takes his turn first and opens by casting Javelin Rain on your party; if you lot enter the fight without any physical resistances or immunities, y'all'll dice before you even get to accept your start turn.
    • The beginning of the story in Devil Survivor 2 and its Updated Re-release has the protagonist facing imminent death when your chosen Nicaea attendant, Tico, shows upward and offers to save his life. You can reject this offer — after three refusals, Tico relents and you are given a game over.
    • Persona 5 begins with a prompt asking if you're willing to accept that everything you're nigh to come across is a game. If y'all striking disagree, the game kicks you back to the title screen.
  • In Metroid, entering the password "Engage RIDLEY Female parent FUCKER" causes the game to presume y'all've been playing for over three million consecutive hours, which has adverse effects depending on the release of the game.
    • Some original NES releases of the game cause Samus to spawn in a room she cannot exit with graphical glitches covering the screen, while others just crash.
    • Entering the passcode in the Nintendo Switch port or the NES Classic microconsole causes the game to return to the game select screen (or in the case of the latter, may fifty-fifty soft-brick the panel and necessitate a hard reboot).
    • Entering the code in the Game Boy Advance "NES Classics" version crashes the game outright.
    • Entering the code in Metroid Prime afterward unlocking it via link with Metroid Fusion causes the game to return to the title screen. This also happens with the Virtual Panel release on the Wii and Wii U.
    • Entering the lawmaking on the Nintendo 3DS Virtual Panel version soft-bricks the panel... unless the firmware hasn't been updated since 2016. Then information technology difficult-bricks the arrangement, making it completely unplayable and unusable.
  • In some versions of Minecraft, information technology's possible to spawn inside a hill, causing y'all to immediately suffocate. In the Xbox 360 version, it'southward possible to spawn underwater. In more typical scenarios, where the RNG is nice enough to not impale you where you stand up, it's often still possible to die very rapidly. The ingame time starts at dawn, then no monsters will spawn outside of caves for a good ten minutes; just carelessness could cause you lot to die in a matter of seconds past stumbling off a cliff or into a ravine or, if you're peculiarly unlucky, falling into an above-ground lava pool with no water nearby.
  • In Monster Rancher 2, yous start with 5000 Gilded and combining monsters costs 500 Gold. Y'all can spend all your coin creating and combining monsters earlier going to the Ranch, resulting in an instant Game Over.
  • In the Neopets game Dice-A-Roo, one of the possible outcomes of a dice roll is a skull symbol, which means possible loss. Although some symbols only come upwardly afterward you've been playing for a while, the skull is non one of them, which ways that ane tin lose immediately later starting the game.
  • In NetHack information technology's possible to die on your first plough. There'south even a special message for it: "Practice not pass Go. Exercise not collect 200 zorkmids."
    • The usual way is by playing a Knight, trying to mount your pony, and falling off. A first-level Knight may survive one fall, but this injury is a free activeness, so some players endeavor over again and fall off once more until they die, all on plough one.
    • It is theoretically possible to die before your beginning move, because the Random Number God left an artifact of a dissimilar alignment than your grapheme on the starting tile, and you had autopickup turned on. The artifact will zap your grapheme for trying to touch it, and the damage might kill your character. This is extremely unlikely though. Player ais523 demonstrated this death and calculated the odds at almost 1 in iii meg.
  • Ending G in NieR: Automata (one of the game's many Not-Standard Game Overs) can be acquired in mere seconds after gaining control of 9S on Road B, by walking in the incorrect direction. If you don't notice the nearby Flight Unit of measurement, information technology'southward actually very easy to get this by blow.
    • On Route A, you lot can dice in the first boxing later assuming the control of 2B. Doing so volition net you Ending West.
  • Night Trap: It's possible to become a game over by simply not pressing whatever push button during the intro.
  • Tetris clone NullpoMino has several rotation rulesets in which pieces lock upon falling onto the floor or a block. In addition, there are modes in which pieces drop instantly, and are designed for rulesets in which pieces accept a delay upon landing on something before locking in place. Selecting whatsoever of these instant-drop modes (e.thousand. Speed Mania) using a ruleset with instant lock (e.g. anything with "Nintendo" in the proper name) results in a scenario where you are unable to do anything equally the pieces stack to the elevation, resulting in a Game Over.
  • OMGWTFOTL always gives you to the option to [10] GENUFLECT. Even when yous're on the championship screen.
  • Before gaining access to the solar organisation of Outer Wilds, there are a few means for the actor to meet their demise. The get-go opportunity is to get too close to the campfire in front of them when they wake up. For new players, information technology may be especially surprising to run across the credits start scrolling this early on in the game.
  • Paper Chase: You lot can lose the game in two turns by leaving the college.
  • In the unreleased Sega CD game Penn and Teller'southward Smoke and Mirrors, playing on Impossible prompts Lou Reed to impale Penn and Teller and explain what impossible means.
  • In Pillars of Eternity 2: Deadfire, the Watcher starts out dead and in an Afterlife Antechamber. They accept 2 choices: be resurrected to serve as the Herald of the (reasonable and amusing) god of expiry, Berath, or endeavor their luck on reincarnation. Berath isn't joking about the second option, and will simply reincarnate the Watcher as a true cat if they reject to help end Eothas.
  • In Point Bare, some stages have "don't shoot!" targets that price one life each if shot, such as innocent civilians (or rather, cardboard cutouts thereof), bombs, and targets of the contrary actor's color. As a issue, it is possible to hit enough targets to stop the game on the first phase out of 16 fifty-fifty if y'all otherwise clear the stage; you would have to have your time failing three whole stages otherwise. "Don't shoot!" targets are irritatingly common, and it's possible that your first set of four stages will have only stages that feature such targets.
  • Pokémon Become Plus peripheral gives the role player merely one shot at catching Pokémon using 1 regular Poké Ball by pressing its push button, with no other options allowed such as using Berries or better Balls, increasing the likehood of having Pokémon fleeing abroad as well every bit running out of regular Poké Balls in your inventory.
  • Police Quest:
    • In the first game, you start in the middle of the police station with no clue what to practise. You're supposed to enter the conference room kickoff, just information technology is very piece of cake to leave the police force station before finding it, in which case you instantly lose the game because you "missed another briefing" and get placed on administrative go out for doing so.
    • In the second game, you can die in a similar fashion as Larry above by crossing the road in front of the Lytton PD.
  • In Prey (2017), you lot go an achievement if you manage to kill yourself before the tutorial begins past jumping into the spinning blades of a helicopter.
  • Prince of Persia:
    • Level 7 in Prince of Persia, and Level 10 in the SNES remake, both outset with the Prince in mid-fall. If you aren't holding the Take hold of fundamental, y'all'll fall to your doom.
    • The get-go level of the game tin can impale yous just two screens from the start, either by the Spikes of Doom to the left, or the guard to the correct.
    • On the very kickoff screen of Prince of Persia two, going right results in the Prince being hacked to death offscreen.
  • Quake, in the difficulty pick hall at the start, has an inescapable lava pit in front of the Hard portal. Miss the jump and you're dead.
  • In Quest for Celebrity I, you can dice on the first screen if y'all play a thief and attempt to Option YOUR Olfactory organ with the lockpick. If your lock picking skill is too low, y'all will get a cerebral hemorrhage and die instantly. In the remake, merely showing the lockpick to the sheriff on your kickoff move will cause a game over:

    Game over screen: They say that the cops don't catch whatever rocket scientists. Well, they sure didn't this time!

  • It'due south also possible to dice in the Roguelike Ragnarok without taking a single turn, though this requires you to be exceptionally unlucky. Not only would you have to spawn on a stun gas trap, simply yous'd have to start near enough to a monster and then yous could exist killed earlier you can regain command of your character.
  • In the original Rayman you could become accepted to Rayman's Super Drowning Skills within 10 seconds of starting the outset level. This should give y'all an idea of what kind of game it is.
  • Red Faction: Guerrilla has one where if you attack your blood brother in the beginning mission, you get a game over screen complete with "WTF, you killed your Brother!!!"
  • RefleX has a special version of the player ship that is used in the terminal stage and a half and can be unlocked for apply in stage select by completing the game. Said ship is a Ane-Striking-Point Wonder. This is a game that does not offer multiple lives.
  • Accept as well long to go out the starting cell in SCP – Containment Breach, and yous'll exist locked in with Deadly Gas asphyxiating to death.
  • In the SNES and Genesis/Mega Drive The Simpsons game Virtual Bart, the phase select screen is a spinning wheel with a space which will immediately add or subtract a life. Land in information technology at the wrong fourth dimension three times in a row and you'll have a game over earlier you can fifty-fifty select a level.
  • Slouching Towards Bedlam lets you bound out the window equally your showtime control. Depending on your point of view, this is the best ending, and definitely one of the all-time two.
  • Sonic the Hedgehog:
    • In Sonic Heroes, certain stages start with your team falling onto the beginning platform. If y'all endeavor moving in a management before the team hits the ground, you tin miss the platform, keep falling and dice.
    • This can also happen in the bug-riddled Sonic the Hedgehog (2006). Protip: If yous don't showtime a level already on the ground, don't impact annihilation.
  • At the very commencement of Sorcerer, when you observe yourself cornered past a Hellhound in the prologue, instead of waiting for the hellhound to kill y'all (and stop the dream), you tin wake up earlier than expected and go out shopping with Frobar... only to discover the Guild Hall in ruins and everyone slaughtered.
  • Space Quest:
    • The first Infinite Quest (original) game on a modern computer: Gear up speed to "Fastest". A few seconds later, the Arcada explodes and it'due south game over.
    • In Space Quest II: Vohaul's Revenge, this folio's quote is shown when you lot walk east on the first screen and appear to fall in to Xenon'south atmosphere (in the EGA version). Naturally, no ane helps y'all and y'all are DEAD. (The remake suggests that the alleviation for this is that y'all found your golden mop!)
    • In Infinite Quest III: The Pirates of Pestulon, you can die on the outset screen past cutting yourself on a piece of metallic trying to option information technology upwardly, or fall into the shredding machine shortly after past not jumping off the Conveyor Belt o' Doom in time. In the fourth game, y'all may run into the Cyborg and afterwards suffer Droid of Expiry on the outset or 2d screen; both also randomly appearing based on hardware speed. Another hardware-based Timed Mission is the formatting sequence at the end of the game, which expires in nigh two or three seconds on modern computers.
  • The "Reluctance" catastrophe in The Stanley Parable Hard disk drive Remix is but gotten by staying in the starting room and closing the door instead of investigating the mystery of the missing coworkers and Stanley non getting any orders from his boss despite the Narrator'due south asking to become on with the story.
  • In Steamshovel Harry, the tutorial takes so long that past the fourth dimension you begin the game, it's as well belatedly: the earth's destroyed just shortly subsequently you tin can fifty-fifty do anything.
  • Super Mario Bros.:
    • In Super Mario Bros., inbound the Game Genie code "ASSOLE" sets the timer to 0, causing instant death by time-out, echo until Game Over.
    • If Mario somehow dies during the Super Mario World title/demo screen (such every bit if the game is hacked), information technology'south an instant Game Over earlier the player can even press a push button, followed by the player getting trapped in the title screen level with no way out.
    • In Super Paper Mario, repeatedly failing Merlon's asking to save all worlds at the kickoff of the game will result in a Not Standard Game Over.
  • Super Pitfall: The very start ladder in the game? Instant death trap.
  • During the intro sequence of telephone game Survive! Mola mola!, you lot are shown a huge spawn of fish eggs from which your player character was the but survivor. Tapping the other eggs enough during this scene has a take a chance to modify your player grapheme to i of them instead of the survivor, unlocking a unique death screen where you never made it to hatching in the get-go identify.
  • In Suspended, selecting the Impossible difficulty level causes the sun to go nova a few turns in, destroying the planet.
  • In Takeshi'southward Challenge, choosing "Punch" on the countersign entry screen causes the main character to immediately die, ending the game before it even starts.
  • Tech Support Error Unknown begins with the role player receiving an email from their employer asking them to reply to information technology to proceed the game. However, it is possible to delete the bulletin instead. If the player keeps deleting the increasingly exacerbated emails instead of responding to them, they become fired, ending the game.
  • Tomb Raider 3 begins with Lara standing at the top of a gigantic mudslide, with pits of spikes and boulders strewn along the way. Which sets the tone for the rest of the game quite nicely.
  • Tomb Raider (2013) and its sequels likewise put you lot straight into a life-risking state of affairs from the beginning, whether you're imprisoned by a crazy savage who will immediately try to murder yous if yous don't push button the right button, or you're climbing a glacier trying to stick to water ice which tends to fall.
  • Torment: Tides of Numenera starts with you falling to Earth from an orbital station. You can choose to dive for the ground, which volition mean you accept also much damage for your Healing Factor. You practice get out a nice crater behind...
  • The Town with No Proper name: The very first selection screen of the game allows the player to just get direct back on the train they arrived in. Considering the revelations of the main ending, this is really the correct selection.
  • In Treasure Island Dizzy, you offset on the left side of a puddle of water. It'southward possible to find a snorkel to explore the water elsewhere on the isle, but if you just jump in Airheaded instantly drowns.
  • In Twenty Grand Leagues Under The Sea, clicking on the wrong spot in the outset screen (at least in the DOS version) causes an instant game over:

    Unintentionally, I had caused a leak. In a few moments, the submarine had sunk. It was the terminate!

  • In Undertale, the Final Boss of the well-nigh violent route possible, Sans the Skeleton, opens up with an attack consisting of extremely fast patterns that nearly no player will see coming on the get-go try, and is deadly enough to have the player from full health to cipher. The existent kicker is that, for the first and but time in the entire game, this boss executes this kickoff assail before your plow, meaning you can be killed before you even go to the boxing bill of fare!
  • Uninvited starts yous off inside a machine on fire. You have only a few moves to open the door and get out before the car explodes with you inside.
  • Vette!!'s first course starts with yous facing the waters of the Pacific Ocean, so commencement-time players are likely to immediately end up in the drink by driving forward.
  • In We Happy Few, instead of remembering your past, you can choose to retake your Joy and uphold The Masquerade, thus the game's story never happens and the game immediately goes to credits.
  • In The Witch's House, you lot tin dice within the outset minute of playing past stepping on the bloodstain in the house, which causes the walls to shut in and kill you. This is a very good descriptor of what the balance of the game is like.
    • Y'all can as well let the game sit for an hr, so merely walk out of the starting area. Waiting that long allows Viola-in-Ellen's-body to die from blood loss, breaking the seal keeping Ellen-in-Viola's-trunk from leaving the house's grounds.
  • The early Sierra take a chance game Wizard and the Princess has yous immediately searching for a rock to impale a snake. All but one of the rocks has a scorpion under information technology that kills you instantly. The game doesn't even tell y'all that scorpions are even a possibility. (The Roberta Williams Album transmission outright tells you the answer, information technology'southward so brutal.) This puzzle was so infamous, information technology was referenced in the episode "Ultra Sheen" from The Adventures of Jimmy Neutron, Boy Genius.
  • In the text take chances accommodation of The Wizard of Oz, you tin get a Non Standard Game Over as presently every bit the showtime past typing "click heels".
  • Yes, Your Grace allows you to wave the white flag when talking to your archers during the tutorial. Doing so gives you a Non Standard Game Over where the encroaching barbarians slaughter everyone in the castle down to the last human being, with your proper name forgotten to history.
  • Inverted in Nothing Time Dilemma. Guessing the coin correctly at the very kickoff lets yous finish the game in v minutes flat. In fact, the game really rigs the outcome so you always get it right the start time! This is because information technology's the just point in time where the participants of the game can Mental Fourth dimension Travel to where one of them isn't expressionless or trapped inside the compound where the Deadly Game took place.

    Tabletop Games

  • BattleTech is generally forgiving, though metropolis, canyon, and water maps have the amazing capacity to impale or cripple your BattleMechs inside two turns due to copious amounts of Piloting Checks, and god help you if there's a city map with a lake. Plough one: your Fragile Speedster starts to run downwardly the urban center street, takes a corner, fails a piloting check, causing it to topple over and blow off its arm and knock out the pilot, before sliding into the ocean and drowning the airplane pilot.
  • The shortest possible game of Chess is known as the "Fool'southward Mate". Black wins in just two moves due to a serious blunder by White:

    1. f3? e5
    ii. g4?? Qh4#

  • In Cthulhutech, playing as a Para-psychic sees you start the game with a random mental disorder. Rolling 100 on the mental disorder table leaves your character asleep.
  • deadEarth follows a mechanic where yous have to roll for "Radiation Manipulations", which tin can really kill yous or cripple your ability to use sure skills before y'all even start playing. You curlicue for the manipulations later on yous've done the rest of the grapheme generation work (i.e., subsequently you lot've rolled your stats and skills), so you can't create your character in anticipation of how badly he/she will exist affected. And depending on how strictly the rules are followed, yous might only get iii character sheets always. Every bit seen here.
  • The Dungeons & Dragons module Tomb of Horrors places its first inescapable Expiry Trap at the entrance door, so a lot of Total Party Kills happen before they even manage to enter the dungeon. You should probably accept the hidden existent entrance instead.
  • Defied in Illuminati: New World Order. You can't win on the start turn. Many decks, all the same, are designed to win in 2 turns.
  • Likewise in some showtime-level Pathfinder modules, the very get-go combat see volition be against a pulley who will knock i or more than player characters unconscious with a low-level spell like slumber or color spray, followed by the enemy melee fighter moving in for a Insurrection de Grâce.
  • It'southward the mark of a well-played game of Paranoia where the party kills itself off during the mission briefing. Or while trying to effigy out where the mission conference is and how to get at that place.
  • Traveller:
    • Grapheme generation is washed in stages. The first function of each phase is rolling to see if your grapheme is still live. Yep, your character can die before the game even starts. This measure out, patently installed to weed out characters too weak to survive the actual game, is optional in the near contempo editions of the game, in which it is called "Atomic number 26 Human Character Generation".

    All Others

  • In one post-revival All That sketch, a streamer starts playing a fantasy game and is forced to spend a full two minutes making completely arbitrary choices for her character (a colour for a scarf, a shade of said color, whether he uses coasters for beverages or not, etc.), only to finally kickoff the game and then get killed in one hitting by a monster.
  • In a Cyanide & Happiness short "Bunker Blaster", the game featured ran for well-nigh a whole infinitesimal since after the "tutorial" ended with Hitler'due south suicide.
  • Spoofed in FoxTrot: after convincing Paige to play Dungeons & Dragons and a week long set of strips setting up the game, Jason kills all of Paige's characters in the very commencement turn via a collapsing trap in the entrance. (perchance a reference to the aforementioned Tomb of Horrors). Paige calls him out on this, saying that she only agreed to play this game considering he said it'd be fun. Jason, Jerkass that he is, said that the game is fun... for him.
  • The first HeroQuest gamebook has an option to non accept the quest in the first section, immediately catastrophe the take a chance before it can begin.
  • In Homestuck, many people in the world received copies of the Beta version of Sburb. Judging by all the Gamefaqs guides Rose saw that concluded with panicked typing, many groups failed to attain the Incipisphere before their house was destroyed past meteors, meaning they basically died during the tutorial.
  • In Hound of God, a werecheetah has something similar happen to him in a sprint — the starter pistol goes off, and he'southward unconscious on the track in less than a second. Turns out, he has superspeed on superlative of his shapeshifting abilities, can theoretically outrun audio, and knocked himself out on his ain shockwave.
  • The Love Hina Visual Novel in Game Boy Advance permit you to not stay in the Hinata dorm altogether, ending the story just there.
  • One player on Nick Arcade actually got a game over in Super R-Blazon in the xxx-second time limit.
  • Spoofed on an episode of The Simpsons with an arcade game based on Waterworld. The player takes one step and the game asks for more than quarters, every bit a Take That! on how expensive the movie was.

    Game: Game Over. Delight deposit xl quarters.
    Milhouse: What a rip! [Hesitates a second, then deposits more quarters.]

  • Dungeon Crawler Carl: The vast majority of humans are killed instantly when every structure on Globe collapses, but of the 13 million who survive that and enter the World Dungeon, 3 million die within the get-go hour, earlier fifty-fifty finding a tutorial guild. Carl himself is very nearly run down by a goblin "murder-dozer" correct at the tutorial guild entrance. Since the whole affair is essentially a reality TV prove run by aliens who only want to extract all the value from the planet and motion on, this is past design.
  • In To Be or Not To Be: That Is the Adventure, choosing to be Hamlet Sr. gets you lot killed off immediately past Claudius. Fortunately, the narrator takes pity on you lot and allows you to become a ghost, although you tin can cease things there by rejecting the offer.
  • Also spoofed in User Friendly equally Stef starts up Quake Three: Arena. He dies on the intro screen.
  • In The Whiteboard, there are a couple of examples.
  • 1 4koma of Your Turn to Die parodies it, more specifically in Zero Time Dilemma: everyone refuses to participate in the Mortiferous Game, and then Sue Miley just sends them all abode with no strings fastened.
  • The Yu-Gi-Oh! GX anime has an example of a zero-turn win: Sartorius/Saiou once uses a series of cards that can be activated during the opponent's turn to win before his own first plow e'er begins.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/PressStartToGameOver

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